1st Rank
Different values: 166
=====================================
object {1st Rank}
    _id : string {1st Rank._id} (all different values)
    folder : string {1st Rank.folder} (same value: 'T8AzYUgNIAgTJ9Iz')
    img : string {1st Rank.img} (163 different values)
    name : string {1st Rank.name} (all different values)
    system : object {1st Rank.system}
        [area] : object {1st Rank.system.area}
            type : string {1st Rank.system.area.type} (4 different values)
                'burst' (x12)
                'emanation' (x9)
                'cone' (x7)
                'line' (x2)
            value : integer {1st Rank.system.area.value} (6 different values)
                15 (x11)
                5 (x7)
                10 (x6)
                30 (x3)
                20 (x2)
                60 (x1)
        cost : object {1st Rank.system.cost}
            value : string {1st Rank.system.cost.value} (2 different values)
                '' (x165)
                'An unbroken seashell (not consumed)' (x1)
        counteraction : boolean {1st Rank.system.counteraction} (2 different values)
            False (x162)
            True (x4)
        damage : object {1st Rank.system.damage}
            [0] : object {1st Rank.system.damage.0}
                applyMod : boolean {1st Rank.system.damage.0.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.0.formula} (13 different values)
                kinds : array<string> {1st Rank.system.damage.0.kinds}
                    Length: min=1 max=2
                    Value type: string {1st Rank.system.damage.0.kinds.[]} (2 different values)
                        'damage' (x23)
                        'healing' (x4)
                [materials] : array<> {1st Rank.system.damage.0.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.0.type} (14 different values)
            [1] : object {1st Rank.system.damage.1}
                applyMod : boolean {1st Rank.system.damage.1.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.1.formula} (same value: '1d6')
                kinds : array<string> {1st Rank.system.damage.1.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.1.kinds.[]} (same value: 'damage')
                materials : array<> {1st Rank.system.damage.1.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.1.type} (same value: 'cold')
            [5pokjjlq2v8f132j] : object {1st Rank.system.damage.5pokjjlq2v8f132j}
                applyMod : boolean {1st Rank.system.damage.5pokjjlq2v8f132j.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.5pokjjlq2v8f132j.formula} (same value: '2d4')
                kinds : array<string> {1st Rank.system.damage.5pokjjlq2v8f132j.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.5pokjjlq2v8f132j.kinds.[]} (same value: 'damage')
                materials : array<> {1st Rank.system.damage.5pokjjlq2v8f132j.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.5pokjjlq2v8f132j.type} (same value: 'bludgeoning')
            [6aFqAhfOSz7ukuwr] : object {1st Rank.system.damage.6aFqAhfOSz7ukuwr}
                applyMod : boolean {1st Rank.system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.6aFqAhfOSz7ukuwr.formula} (same value: '1d12')
                kinds : array<string> {1st Rank.system.damage.6aFqAhfOSz7ukuwr.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: 'damage')
                materials : array<> {1st Rank.system.damage.6aFqAhfOSz7ukuwr.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.6aFqAhfOSz7ukuwr.type} (same value: 'electricity')
            [9k8ayqgvgultdghx] : object {1st Rank.system.damage.9k8ayqgvgultdghx}
                applyMod : boolean {1st Rank.system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.9k8ayqgvgultdghx.formula} (same value: '2')
                kinds : array<string> {1st Rank.system.damage.9k8ayqgvgultdghx.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: 'healing')
                materials : array<> {1st Rank.system.damage.9k8ayqgvgultdghx.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.9k8ayqgvgultdghx.type} (same value: 'untyped')
            [C34n7XTpCLCXJWwt] : object {1st Rank.system.damage.C34n7XTpCLCXJWwt}
                applyMod : boolean {1st Rank.system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.C34n7XTpCLCXJWwt.formula} (same value: '2d6')
                kinds : array<string> {1st Rank.system.damage.C34n7XTpCLCXJWwt.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: 'damage')
                materials : array<> {1st Rank.system.damage.C34n7XTpCLCXJWwt.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.C34n7XTpCLCXJWwt.type} (same value: 'bludgeoning')
            [F7dmCJUYa7dzGz9n] : object {1st Rank.system.damage.F7dmCJUYa7dzGz9n}
                applyMod : boolean {1st Rank.system.damage.F7dmCJUYa7dzGz9n.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.F7dmCJUYa7dzGz9n.formula} (same value: '2d6')
                kinds : array<string> {1st Rank.system.damage.F7dmCJUYa7dzGz9n.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.F7dmCJUYa7dzGz9n.kinds.[]} (same value: 'damage')
                materials : array<> {1st Rank.system.damage.F7dmCJUYa7dzGz9n.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.F7dmCJUYa7dzGz9n.type} (same value: 'slashing')
            [K00cW8XZuHvutOhE] : object {1st Rank.system.damage.K00cW8XZuHvutOhE}
                applyMod : boolean {1st Rank.system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.K00cW8XZuHvutOhE.formula} (same value: '1d4')
                kinds : array<string> {1st Rank.system.damage.K00cW8XZuHvutOhE.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: 'damage')
                materials : array<> {1st Rank.system.damage.K00cW8XZuHvutOhE.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.K00cW8XZuHvutOhE.type} (same value: 'sonic')
            [KCA7zyzlqSK9qPCG] : object {1st Rank.system.damage.KCA7zyzlqSK9qPCG}
                applyMod : boolean {1st Rank.system.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
                category : string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent')
                formula : string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.formula} (same value: '1d6')
                kinds : array<string> {1st Rank.system.damage.KCA7zyzlqSK9qPCG.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.kinds.[]} (same value: 'damage')
                materials : array<> {1st Rank.system.damage.KCA7zyzlqSK9qPCG.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire')
            [KxmChmCzNHy5fbuW] : object {1st Rank.system.damage.KxmChmCzNHy5fbuW}
                applyMod : boolean {1st Rank.system.damage.KxmChmCzNHy5fbuW.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.KxmChmCzNHy5fbuW.formula} (same value: '1d4')
                kinds : array<string> {1st Rank.system.damage.KxmChmCzNHy5fbuW.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.KxmChmCzNHy5fbuW.kinds.[]} (same value: 'damage')
                materials : array<> {1st Rank.system.damage.KxmChmCzNHy5fbuW.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.KxmChmCzNHy5fbuW.type} (same value: 'mental')
            [LWLaBwdvEpvNhrrl] : object {1st Rank.system.damage.LWLaBwdvEpvNhrrl}
                applyMod : boolean {1st Rank.system.damage.LWLaBwdvEpvNhrrl.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.LWLaBwdvEpvNhrrl.formula} (same value: '2d8')
                kinds : array<string> {1st Rank.system.damage.LWLaBwdvEpvNhrrl.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.LWLaBwdvEpvNhrrl.kinds.[]} (same value: 'damage')
                materials : array<> {1st Rank.system.damage.LWLaBwdvEpvNhrrl.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.LWLaBwdvEpvNhrrl.type} (2 different values)
                    'bludgeoning' (x1)
                    'fire' (x1)
            [Mk0Ianq2Zs3VT6IK] : object {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK}
                applyMod : boolean {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.formula} (same value: '2d6')
                kinds : array<string> {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.kinds.[]} (same value: 'damage')
                materials : array<> {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.type} (same value: 'poison')
            [WhDZWzgmADIIVxKO] : object {1st Rank.system.damage.WhDZWzgmADIIVxKO}
                applyMod : boolean {1st Rank.system.damage.WhDZWzgmADIIVxKO.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.WhDZWzgmADIIVxKO.formula} (same value: '1d4')
                kinds : array<string> {1st Rank.system.damage.WhDZWzgmADIIVxKO.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.WhDZWzgmADIIVxKO.kinds.[]} (same value: 'healing')
                materials : array<> {1st Rank.system.damage.WhDZWzgmADIIVxKO.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.WhDZWzgmADIIVxKO.type} (same value: 'untyped')
            [YLzufF5UKRGjT83M] : object {1st Rank.system.damage.YLzufF5UKRGjT83M}
                applyMod : boolean {1st Rank.system.damage.YLzufF5UKRGjT83M.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.YLzufF5UKRGjT83M.formula} (same value: '2d6')
                kinds : array<string> {1st Rank.system.damage.YLzufF5UKRGjT83M.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.YLzufF5UKRGjT83M.kinds.[]} (same value: 'damage')
                materials : array<> {1st Rank.system.damage.YLzufF5UKRGjT83M.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.YLzufF5UKRGjT83M.type} (same value: 'bludgeoning')
            [efxhN7U76unSB4MV] : object {1st Rank.system.damage.efxhN7U76unSB4MV}
                applyMod : boolean {1st Rank.system.damage.efxhN7U76unSB4MV.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.efxhN7U76unSB4MV.formula} (same value: '1d6')
                kinds : array<string> {1st Rank.system.damage.efxhN7U76unSB4MV.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.efxhN7U76unSB4MV.kinds.[]} (same value: 'damage')
                materials : array<> {1st Rank.system.damage.efxhN7U76unSB4MV.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.efxhN7U76unSB4MV.type} (same value: 'bludgeoning')
            [en43qsw1luwagcht] : object {1st Rank.system.damage.en43qsw1luwagcht}
                applyMod : boolean {1st Rank.system.damage.en43qsw1luwagcht.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.en43qsw1luwagcht.formula} (same value: '2d4')
                kinds : array<string> {1st Rank.system.damage.en43qsw1luwagcht.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.en43qsw1luwagcht.kinds.[]} (same value: 'damage')
                materials : array<> {1st Rank.system.damage.en43qsw1luwagcht.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.en43qsw1luwagcht.type} (same value: 'bludgeoning')
            [iieCBku11ZoTAxtN] : object {1st Rank.system.damage.iieCBku11ZoTAxtN}
                applyMod : boolean {1st Rank.system.damage.iieCBku11ZoTAxtN.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.iieCBku11ZoTAxtN.formula} (same value: '2d6')
                kinds : array<string> {1st Rank.system.damage.iieCBku11ZoTAxtN.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.iieCBku11ZoTAxtN.kinds.[]} (same value: 'damage')
                materials : array<> {1st Rank.system.damage.iieCBku11ZoTAxtN.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.iieCBku11ZoTAxtN.type} (same value: 'bludgeoning')
            [qtPQ1T5es9FyI0PA] : object {1st Rank.system.damage.qtPQ1T5es9FyI0PA}
                applyMod : boolean {1st Rank.system.damage.qtPQ1T5es9FyI0PA.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.qtPQ1T5es9FyI0PA.formula} (same value: '1d4')
                kinds : array<string> {1st Rank.system.damage.qtPQ1T5es9FyI0PA.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.qtPQ1T5es9FyI0PA.kinds.[]} (same value: 'damage')
                materials : array<> {1st Rank.system.damage.qtPQ1T5es9FyI0PA.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.qtPQ1T5es9FyI0PA.type} (same value: 'spirit')
            [t4mszt0TSeFBX2xo] : object {1st Rank.system.damage.t4mszt0TSeFBX2xo}
                applyMod : boolean {1st Rank.system.damage.t4mszt0TSeFBX2xo.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.t4mszt0TSeFBX2xo.formula} (same value: '1d10')
                kinds : array<string> {1st Rank.system.damage.t4mszt0TSeFBX2xo.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.t4mszt0TSeFBX2xo.kinds.[]} (same value: 'damage')
                materials : array<> {1st Rank.system.damage.t4mszt0TSeFBX2xo.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.t4mszt0TSeFBX2xo.type} (same value: 'sonic')
            [u1tz6yrszljlkr1m] : object {1st Rank.system.damage.u1tz6yrszljlkr1m}
                applyMod : boolean {1st Rank.system.damage.u1tz6yrszljlkr1m.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.u1tz6yrszljlkr1m.formula} (same value: '1d4')
                kinds : array<string> {1st Rank.system.damage.u1tz6yrszljlkr1m.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.u1tz6yrszljlkr1m.kinds.[]} (same value: 'damage')
                materials : array<> {1st Rank.system.damage.u1tz6yrszljlkr1m.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.u1tz6yrszljlkr1m.type} (same value: 'piercing')
            [ugQLPWwEq70gVBNG] : object {1st Rank.system.damage.ugQLPWwEq70gVBNG}
                applyMod : boolean {1st Rank.system.damage.ugQLPWwEq70gVBNG.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.ugQLPWwEq70gVBNG.formula} (same value: '3d6')
                kinds : array<string> {1st Rank.system.damage.ugQLPWwEq70gVBNG.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.ugQLPWwEq70gVBNG.kinds.[]} (same value: 'damage')
                materials : array<> {1st Rank.system.damage.ugQLPWwEq70gVBNG.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.ugQLPWwEq70gVBNG.type} (same value: 'fire')
            [ztsfuzsYaioKntEN] : object {1st Rank.system.damage.ztsfuzsYaioKntEN}
                applyMod : boolean {1st Rank.system.damage.ztsfuzsYaioKntEN.applyMod} (same value: False)
                [category] : empty
                formula : string {1st Rank.system.damage.ztsfuzsYaioKntEN.formula} (same value: '1d6')
                kinds : array<string> {1st Rank.system.damage.ztsfuzsYaioKntEN.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.ztsfuzsYaioKntEN.kinds.[]} (same value: 'damage')
                materials : array<> {1st Rank.system.damage.ztsfuzsYaioKntEN.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {1st Rank.system.damage.ztsfuzsYaioKntEN.type} (same value: 'acid')
        [defense] : object {1st Rank.system.defense}
            save : object {1st Rank.system.defense.save}
                basic : boolean {1st Rank.system.defense.save.basic} (2 different values)
                    False (x45)
                    True (x13)
                statistic : string {1st Rank.system.defense.save.statistic} (3 different values)
                    'will' (x22)
                    'reflex' (x18)
                    'fortitude' (x18)
        description : object {1st Rank.system.description}
            value : string {1st Rank.system.description.value} (all different values)
        duration : object {1st Rank.system.duration}
            sustained : boolean {1st Rank.system.duration.sustained} (2 different values)
                False (x153)
                True (x13)
            value : string {1st Rank.system.duration.value} (24 different values)
        level : object {1st Rank.system.level}
            value : integer {1st Rank.system.level.value} (same value: 1)
        [heightening] : object {1st Rank.system.heightening}
            [area] : integer {1st Rank.system.heightening.area} (2 different values)
                0 (x7)
                5 (x1)
            [damage] : object {1st Rank.system.heightening.damage}
                [0] : string {1st Rank.system.heightening.damage.0} (10 different values)
                    '2d6' (x6)
                    '2d4' (x6)
                    '1d8' (x3)
                    '1d6' (x2)
                    '2d8' (x1)
                    '3d4' (x1)
                    '1d10' (x1)
                    '1d8+4' (x1)
                    '1d12' (x1)
                    '1d10+4' (x1)
                [5pokjjlq2v8f132j] : string {1st Rank.system.heightening.damage.5pokjjlq2v8f132j} (same value: '2d4')
                6aFqAhfOSz7ukuwr : string {1st Rank.system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: '1d12')
                [1] : string {1st Rank.system.heightening.damage.1} (same value: '1d6')
                [9k8ayqgvgultdghx] : string {1st Rank.system.heightening.damage.9k8ayqgvgultdghx} (same value: '2')
                [F7dmCJUYa7dzGz9n] : string {1st Rank.system.heightening.damage.F7dmCJUYa7dzGz9n} (same value: '2d6')
                [KxmChmCzNHy5fbuW] : string {1st Rank.system.heightening.damage.KxmChmCzNHy5fbuW} (same value: '1d4')
                [LWLaBwdvEpvNhrrl] : string {1st Rank.system.heightening.damage.LWLaBwdvEpvNhrrl} (same value: '1d8')
                [Mk0Ianq2Zs3VT6IK] : string {1st Rank.system.heightening.damage.Mk0Ianq2Zs3VT6IK} (same value: '2d6')
                [WhDZWzgmADIIVxKO] : string {1st Rank.system.heightening.damage.WhDZWzgmADIIVxKO} (same value: '1d4')
                [YLzufF5UKRGjT83M] : string {1st Rank.system.heightening.damage.YLzufF5UKRGjT83M} (same value: '2d6')
                [efxhN7U76unSB4MV] : string {1st Rank.system.heightening.damage.efxhN7U76unSB4MV} (same value: '0')
                [en43qsw1luwagcht] : string {1st Rank.system.heightening.damage.en43qsw1luwagcht} (same value: '2d4')
                K00cW8XZuHvutOhE : string {1st Rank.system.heightening.damage.K00cW8XZuHvutOhE} (same value: '1d4')
                [iieCBku11ZoTAxtN] : string {1st Rank.system.heightening.damage.iieCBku11ZoTAxtN} (same value: '1d6')
                [qtPQ1T5es9FyI0PA] : string {1st Rank.system.heightening.damage.qtPQ1T5es9FyI0PA} (same value: '2d4')
                [t4mszt0TSeFBX2xo] : string {1st Rank.system.heightening.damage.t4mszt0TSeFBX2xo} (same value: '1d10')
                [u1tz6yrszljlkr1m] : string {1st Rank.system.heightening.damage.u1tz6yrszljlkr1m} (same value: '1d4')
                [ugQLPWwEq70gVBNG] : string {1st Rank.system.heightening.damage.ugQLPWwEq70gVBNG} (same value: '2d6')
                [ztsfuzsYaioKntEN] : string {1st Rank.system.heightening.damage.ztsfuzsYaioKntEN} (same value: '1d6')
            [interval] : integer {1st Rank.system.heightening.interval} (2 different values)
                1 (x41)
                2 (x1)
            type : string {1st Rank.system.heightening.type} (2 different values)
                'interval' (x42)
                'fixed' (x21)
            [levels] : object {1st Rank.system.heightening.levels}
                [2] : object {1st Rank.system.heightening.levels.2}
                    target : object {1st Rank.system.heightening.levels.2.target}
                        value : string {1st Rank.system.heightening.levels.2.target.value} (3 different values)
                            'non-magical object of 1 Bulk or less' (x1)
                            '1 cubic foot of clean food or water, or an alchemical elixir' (x1)
                            'up to 20 willing creatures' (x1)
                [3] : object {1st Rank.system.heightening.levels.3}
                    [area] : object {1st Rank.system.heightening.levels.3.area}
                        type : string {1st Rank.system.heightening.levels.3.area.type} (same value: 'burst')
                        value : mixed
                            string {1st Rank.system.heightening.levels.3.area.value} (same value: '10')
                            integer {1st Rank.system.heightening.levels.3.area.value} (same value: 20)
                    [damage] : object {1st Rank.system.heightening.levels.3.damage}
                        KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG}
                            applyMod : boolean {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
                            category : string {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent')
                            formula : string {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.formula} (same value: '4d6')
                            materials : array<> {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire')
                    [range] : object {1st Rank.system.heightening.levels.3.range}
                        value : string {1st Rank.system.heightening.levels.3.range.value} (5 different values)
                            '40 feet' (x1)
                            'touch' (x1)
                            '10 miles' (x1)
                            '60 feet' (x1)
                            '500 feet' (x1)
                    [target] : object {1st Rank.system.heightening.levels.3.target}
                        value : string {1st Rank.system.heightening.levels.3.target.value} (6 different values)
                            '5 creatures' (x1)
                            '1 creature' (x1)
                            'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x1)
                            '1 cubic foot of clean food or water, or a potion or alchemical elixir' (x1)
                            'up to 400 unattended objects in range, each of light Bulk or less' (x1)
                            'up to 5 creatures' (x1)
                [4] : object {1st Rank.system.heightening.levels.4}
                    [area] : object {1st Rank.system.heightening.levels.4.area}
                        areaType : string {1st Rank.system.heightening.levels.4.area.areaType} (same value: 'emanation')
                        type : string {1st Rank.system.heightening.levels.4.area.type} (same value: 'burst')
                        value : integer {1st Rank.system.heightening.levels.4.area.value} (2 different values)
                            10 (x1)
                            20 (x1)
                    range : object {1st Rank.system.heightening.levels.4.range}
                        value : string {1st Rank.system.heightening.levels.4.range.value} (same value: '20 feet')
                [5] : object {1st Rank.system.heightening.levels.5}
                    [area] : object {1st Rank.system.heightening.levels.5.area}
                        type : string {1st Rank.system.heightening.levels.5.area.type} (same value: 'burst')
                        value : string {1st Rank.system.heightening.levels.5.area.value} (same value: '15')
                    [damage] : object {1st Rank.system.heightening.levels.5.damage}
                        KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG}
                            applyMod : boolean {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
                            category : string {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent')
                            formula : string {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.formula} (same value: '7d6')
                            materials : array<> {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire')
                    [range] : object {1st Rank.system.heightening.levels.5.range}
                        value : string {1st Rank.system.heightening.levels.5.range.value} (3 different values)
                            '50 feet' (x1)
                            '100 miles' (x1)
                            '30 feet' (x1)
                    [target] : object {1st Rank.system.heightening.levels.5.target}
                        value : string {1st Rank.system.heightening.levels.5.target.value} (3 different values)
                            '10 creatures' (x1)
                            '10 willing creatures' (x1)
                            'up to 800 unattended objects in range, each of light Bulk or less' (x1)
                [6] : object {1st Rank.system.heightening.levels.6}
                    area : object {1st Rank.system.heightening.levels.6.area}
                        areaType : string {1st Rank.system.heightening.levels.6.area.areaType} (same value: 'burst')
                        type : string {1st Rank.system.heightening.levels.6.area.type} (same value: 'burst')
                        value : integer {1st Rank.system.heightening.levels.6.area.value} (same value: 20)
                    range : object {1st Rank.system.heightening.levels.6.range}
                        value : string {1st Rank.system.heightening.levels.6.range.value} (same value: '120 feet')
                [7] : object {1st Rank.system.heightening.levels.7}
                    [area] : object {1st Rank.system.heightening.levels.7.area}
                        type : string {1st Rank.system.heightening.levels.7.area.type} (same value: 'burst')
                        value : string {1st Rank.system.heightening.levels.7.area.value} (same value: '20')
                    [damage] : object {1st Rank.system.heightening.levels.7.damage}
                        KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG}
                            applyMod : boolean {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
                            category : string {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent')
                            formula : string {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.formula} (same value: '10d6')
                            materials : array<> {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire')
                    range : object {1st Rank.system.heightening.levels.7.range}
                        value : string {1st Rank.system.heightening.levels.7.range.value} (2 different values)
                            '60 feet' (x1)
                            'Planetary' (x1)
                [8] : object {1st Rank.system.heightening.levels.8}
                    [target] : object {1st Rank.system.heightening.levels.8.target}
                        value : string {1st Rank.system.heightening.levels.8.target.value} (same value: '10 creatures')
                [9] : object {1st Rank.system.heightening.levels.9}
                    area : object {1st Rank.system.heightening.levels.9.area}
                        type : string {1st Rank.system.heightening.levels.9.area.type} (same value: 'burst')
                        value : string {1st Rank.system.heightening.levels.9.area.value} (same value: '25')
                    damage : object {1st Rank.system.heightening.levels.9.damage}
                        KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG}
                            applyMod : boolean {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
                            category : string {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent')
                            formula : string {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.formula} (same value: '13d6')
                            materials : array<> {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire')
                    range : object {1st Rank.system.heightening.levels.9.range}
                        value : string {1st Rank.system.heightening.levels.9.range.value} (same value: '70 feet')
        target : object {1st Rank.system.target}
            value : string {1st Rank.system.target.value} (52 different values)
        time : object {1st Rank.system.time}
            value : string {1st Rank.system.time.value} (9 different values)
                '2' (x115)
                '3' (x13)
                '1' (x10)
                '1 minute' (x8)
                '1 to 3' (x8)
                'reaction' (x7)
                '10 minutes' (x3)
                '2 to 2 rounds' (x1)
                '5 minutes' (x1)
        traits : object {1st Rank.system.traits}
            rarity : string {1st Rank.system.traits.rarity} (3 different values)
                'common' (x131)
                'uncommon' (x27)
                'rare' (x8)
            traditions : array<string> {1st Rank.system.traits.traditions}
                Length: min=1 max=4
                Value type: string {1st Rank.system.traits.traditions.[]} (4 different values)
                    'arcane' (x119)
                    'primal' (x94)
                    'occult' (x85)
                    'divine' (x54)
            value : array<string> {1st Rank.system.traits.value}
                Length: min=0 max=6
                Value type: string {1st Rank.system.traits.value.[]} (49 different values)
            [selected] : object {1st Rank.system.traits.selected}
                [attack] : string {1st Rank.system.traits.selected.attack} (same value: 'Attack')
                necromancy : string {1st Rank.system.traits.selected.necromancy} (same value: 'Necromancy')
                [nonlethal] : string {1st Rank.system.traits.selected.nonlethal} (same value: 'Nonlethal')
        [overlays] : object {1st Rank.system.overlays}
            [37gy7l19tik74o4s] : object {1st Rank.system.overlays.37gy7l19tik74o4s}
                _id : string {1st Rank.system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                name : string {1st Rank.system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                overlayType : string {1st Rank.system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                sort : integer {1st Rank.system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                system : object {1st Rank.system.overlays.37gy7l19tik74o4s.system}
                    damage : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage}
                        0 : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0}
                            formula : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                            kinds : array<string> {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                    [defense] : empty
                    heightening : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.heightening}
                        damage : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                            0 : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                    range : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.range}
                        value : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                    time : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.time}
                        value : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                    traits : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.traits}
                        value : array<string> {1st Rank.system.overlays.37gy7l19tik74o4s.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {1st Rank.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                'concentrate' (x1)
                                'healing' (x1)
                                'manipulate' (x1)
                                'vitality' (x1)
            BOVbZOmZ6WE9VOXC : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC}
                name : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.name} (same value: 'Threefold Limb (Ice)')
                overlayType : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.overlayType} (same value: 'override')
                sort : integer {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.sort} (same value: 1)
                system : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system}
                    damage : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage}
                        cMm8FNIiFTWwz9le : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le}
                            applyMod : boolean {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.applyMod} (same value: False)
                            [category] : empty
                            formula : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.formula} (same value: '2d6')
                            kinds : array<string> {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.kinds}
                                Length: min=1 max=1
                                Value type: string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.kinds.[]} (same value: 'damage')
                            materials : array<> {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.type} (same value: 'cold')
                    [defense] : empty
                    heightening : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening}
                        area : integer {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.area} (same value: 0)
                        damage : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.damage}
                            cMm8FNIiFTWwz9le : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.damage.cMm8FNIiFTWwz9le} (same value: '2d6')
                        interval : integer {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.interval} (same value: 1)
                        type : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.type} (same value: 'interval')
                    traits : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.traits}
                        value : array<string> {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.traits.value}
                            Length: min=6 max=6
                            Value type: string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.traits.value.[]} (6 different values)
                                'attack' (x1)
                                'cold' (x1)
                                'concentrate' (x1)
                                'manipulate' (x1)
                                'morph' (x1)
                                'water' (x1)
            [1wl9k6lqynkjha9q] : object {1st Rank.system.overlays.1wl9k6lqynkjha9q}
                _id : string {1st Rank.system.overlays.1wl9k6lqynkjha9q._id} (same value: '1wl9k6lqynkjha9q')
                overlayType : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.overlayType} (same value: 'override')
                sort : integer {1st Rank.system.overlays.1wl9k6lqynkjha9q.sort} (same value: 2)
                system : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system}
                    range : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.range}
                        value : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.range.value} (same value: '30')
                    target : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.target}
                        value : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.target.value} (same value: '1 creature')
                    time : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.time}
                        value : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.time.value} (same value: '2')
            [4gyp3qlsv5ywdyjq] : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq}
                _id : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                name : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                overlayType : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                sort : integer {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                system : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system}
                    damage : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                        0 : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                            formula : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                            kinds : array<string> {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                    [defense] : empty
                    heightening : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                        damage : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                            0 : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                    range : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.range}
                        value : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                    target : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.target}
                        value : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                    time : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.time}
                        value : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                    traits : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                        value : array<string> {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                'concentrate' (x1)
                                'manipulate' (x1)
                                'void' (x1)
            [5lkl4b4xvy2j463q] : object {1st Rank.system.overlays.5lkl4b4xvy2j463q}
                _id : string {1st Rank.system.overlays.5lkl4b4xvy2j463q._id} (same value: '5lkl4b4xvy2j463q')
                overlayType : string {1st Rank.system.overlays.5lkl4b4xvy2j463q.overlayType} (same value: 'override')
                sort : integer {1st Rank.system.overlays.5lkl4b4xvy2j463q.sort} (same value: 2)
                system : object {1st Rank.system.overlays.5lkl4b4xvy2j463q.system}
                    time : object {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.time}
                        value : string {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.time.value} (same value: '2')
                    traits : object {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.traits}
                        value : array<string> {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.traits.value}
                            Length: min=2 max=2
                            Value type: string {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.traits.value.[]} (2 different values)
                                'concentrate' (x1)
                                'manipulate' (x1)
            [6vSnfwRnUWyZHy9T] : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T}
                _id : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T._id} (same value: '6vSnfwRnUWyZHy9T')
                name : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.name} (same value: 'Flourishing Flora (Roots)')
                overlayType : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.overlayType} (same value: 'override')
                sort : integer {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.sort} (same value: 4)
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                            [category] : empty
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                                Length: min=0 max=0
                                Value type: empty
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                            [category] : empty
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                                Length: min=0 max=0
                                Value type: empty
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                        LVGTWs2TiFSQaP8s : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s}
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                            [category] : empty
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                            kinds : array<string> {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.kinds}
                                Length: min=1 max=1
                                Value type: string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.kinds.[]} (same value: 'damage')
                            materials : array<> {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.type} (same value: 'bludgeoning')
                    [defense] : empty
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                            LVGTWs2TiFSQaP8s : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.damage.LVGTWs2TiFSQaP8s} (same value: '2d6')
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                        type : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.type} (same value: 'interval')
            [b3iDKTx36pQ50rrM] : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM}
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                system : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system}
                    damage : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage}
                        GP7TJnF7wP3usMHf : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf}
                            applyMod : boolean {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.applyMod} (same value: False)
                            [category] : empty
                            formula : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.formula} (same value: '2d4')
                            materials : array<> {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.type} (same value: 'piercing')
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                        type : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.type} (same value: 'interval')
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                            [category] : empty
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                            Value type: string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.traits.value.[]} (3 different values)
                                'concentrate' (x1)
                                'manipulate' (x1)
                                'sonic' (x1)
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                            [category] : empty
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                            Value type: string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.traits.value.[]} (3 different values)
                                'concentrate' (x1)
                                'manipulate' (x1)
                                'sonic' (x1)
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                            Value type: string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                'concentrate' (x1)
                                'healing' (x1)
                                'manipulate' (x1)
                                'vitality' (x1)
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                system : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system}
                    damage : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage}
                        t0UzdeQuwssxsPyM : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM}
                            applyMod : boolean {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.applyMod} (same value: False)
                            [category] : empty
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                            kinds : array<string> {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.kinds}
                                Length: min=1 max=1
                                Value type: string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.kinds.[]} (same value: 'damage')
                            materials : array<> {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.type} (same value: 'slashing')
                    heightening : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening}
                        damage : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.damage}
                            t0UzdeQuwssxsPyM : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.damage.t0UzdeQuwssxsPyM} (same value: '2d6')
                        interval : integer {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.interval} (same value: 1)
                        type : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.type} (same value: 'interval')
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                overlayType : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8.overlayType} (same value: 'override')
                sort : integer {1st Rank.system.overlays.ozuci5q5wwe0o0s8.sort} (same value: 2)
                system : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system}
                    range : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.range}
                        value : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.range.value} (same value: '60 feet')
                    time : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.time}
                        value : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.time.value} (same value: '3')
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                _id : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO._id} (same value: 'pn5DHoYhppEpIsdO')
                name : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.name} (same value: 'Flourishing Flora (Fruits)')
                overlayType : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.overlayType} (same value: 'override')
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                system : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system}
                    damage : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage}
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                            applyMod : boolean {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.applyMod} (same value: False)
                            [category] : empty
                            formula : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.formula} (same value: '2d4')
                            materials : array<> {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.type} (same value: 'bludgeoning')
                    heightening : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening}
                        damage : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage}
                            NdoyC7Quio9EO78V : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage.NdoyC7Quio9EO78V} (same value: '1d4')
                        interval : integer {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.interval} (same value: 1)
                        type : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.type} (same value: 'interval')
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                _id : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                overlayType : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                sort : integer {1st Rank.system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                system : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system}
                    range : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.range}
                        value : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                    time : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.time}
                        value : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
            [px43dahs3eb2rukw] : object {1st Rank.system.overlays.px43dahs3eb2rukw}
                _id : string {1st Rank.system.overlays.px43dahs3eb2rukw._id} (same value: 'px43dahs3eb2rukw')
                overlayType : string {1st Rank.system.overlays.px43dahs3eb2rukw.overlayType} (same value: 'override')
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                system : object {1st Rank.system.overlays.px43dahs3eb2rukw.system}
                    defense : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense}
                        save : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense.save}
                            basic : boolean {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense.save.basic} (same value: True)
                            statistic : string {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense.save.statistic} (same value: 'reflex')
                    range : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.range}
                        value : string {1st Rank.system.overlays.px43dahs3eb2rukw.system.range.value} (same value: '60 feet')
                    time : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.time}
                        value : string {1st Rank.system.overlays.px43dahs3eb2rukw.system.time.value} (same value: '2 rounds')
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                sort : integer {1st Rank.system.overlays.q1iyd84b6hrjht55.sort} (same value: 1)
                system : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system}
                    damage : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.damage}
                        0 : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.damage.0}
                            [category] : empty
                            formula : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.damage.0.formula} (same value: '1d4')
                    heightening : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.heightening}
                        damage : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.heightening.damage}
                            0 : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.heightening.damage.0} (same value: '1d4')
                    target : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.target}
                        value : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.target.value} (same value: '')
                    time : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.time}
                        value : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.time.value} (same value: '1')
            [rc0m5cmiwmosbhg4] : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4}
                _id : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4._id} (same value: 'rc0m5cmiwmosbhg4')
                overlayType : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.overlayType} (same value: 'override')
                sort : integer {1st Rank.system.overlays.rc0m5cmiwmosbhg4.sort} (same value: 1)
                system : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system}
                    range : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.range}
                        value : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.range.value} (same value: '15')
                    target : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.target}
                        value : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.target.value} (same value: '1 creature')
                    time : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.time}
                        value : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.time.value} (same value: '1')
            [rvhoa43rqqqp8izn] : object {1st Rank.system.overlays.rvhoa43rqqqp8izn}
                _id : string {1st Rank.system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                overlayType : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                sort : integer {1st Rank.system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                system : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system}
                    area : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.area}
                        type : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                        value : integer {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                    range : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.range}
                        value : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                    target : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.target}
                        value : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
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                        value : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                    traits : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.traits}
                        value : array<string> {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                'concentrate' (x1)
                                'manipulate' (x1)
                                'void' (x1)
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                overlayType : string {1st Rank.system.overlays.s1pd6dwotaii79cd.overlayType} (same value: 'override')
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                system : object {1st Rank.system.overlays.s1pd6dwotaii79cd.system}
                    time : object {1st Rank.system.overlays.s1pd6dwotaii79cd.system.time}
                        value : string {1st Rank.system.overlays.s1pd6dwotaii79cd.system.time.value} (same value: '1')
                    traits : object {1st Rank.system.overlays.s1pd6dwotaii79cd.system.traits}
                        value : array<string> {1st Rank.system.overlays.s1pd6dwotaii79cd.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {1st Rank.system.overlays.s1pd6dwotaii79cd.system.traits.value.[]} (same value: 'manipulate')
            [vhXEhtZEpplrbnpb] : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb}
                name : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.name} (same value: 'Sacred Beasts (Piercing)')
                overlayType : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.overlayType} (same value: 'override')
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                system : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system}
                    damage : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage}
                        9mHTsjY5oHSoL8Ru : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru}
                            applyMod : boolean {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.applyMod} (same value: False)
                            [category] : empty
                            formula : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.formula} (same value: '2d6')
                            kinds : array<string> {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.kinds}
                                Length: min=1 max=1
                                Value type: string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.kinds.[]} (same value: 'damage')
                            materials : array<> {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.type} (same value: 'piercing')
                    heightening : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening}
                        damage : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.damage}
                            9mHTsjY5oHSoL8Ru : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.damage.9mHTsjY5oHSoL8Ru} (same value: '2d6')
                        interval : integer {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.interval} (same value: 1)
                        type : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.type} (same value: 'interval')
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                overlayType : string {1st Rank.system.overlays.xo6fc5njtz8vowkk.overlayType} (same value: 'override')
                sort : integer {1st Rank.system.overlays.xo6fc5njtz8vowkk.sort} (same value: 3)
                system : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system}
                    target : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.target}
                        value : string {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.target.value} (same value: '5 creatures')
                    time : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.time}
                        value : string {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.time.value} (same value: '3')
                    traits : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.traits}
                        value : array<string> {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.traits.value}
                            Length: min=2 max=2
                            Value type: string {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.traits.value.[]} (2 different values)
                                'concentrate' (x1)
                                'manipulate' (x1)
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                name : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.name} (same value: 'Sacred Beasts (Bludgeoning)')
                overlayType : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.overlayType} (same value: 'override')
                sort : integer {1st Rank.system.overlays.yknoIQa1znXWIEI6.sort} (same value: 1)
                system : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system}
                    damage : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage}
                        ki6WLHf13lvCRfPM : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM}
                            applyMod : boolean {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.applyMod} (same value: False)
                            [category] : empty
                            formula : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.formula} (same value: '2d6')
                            kinds : array<string> {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.kinds}
                                Length: min=1 max=1
                                Value type: string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.kinds.[]} (same value: 'damage')
                            materials : array<> {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.type} (same value: 'bludgeoning')
                    heightening : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening}
                        damage : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.damage}
                            ki6WLHf13lvCRfPM : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.damage.ki6WLHf13lvCRfPM} (same value: '2d6')
                        interval : integer {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.interval} (same value: 1)
                        type : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.type} (same value: 'interval')
            [z04svm1cvfcxtplb] : object {1st Rank.system.overlays.z04svm1cvfcxtplb}
                _id : string {1st Rank.system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                name : string {1st Rank.system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                overlayType : string {1st Rank.system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                sort : integer {1st Rank.system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                system : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system}
                    damage : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage}
                        0 : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage.0}
                            kinds : array<string> {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                    range : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.range}
                        value : string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                    target : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.target}
                        value : string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
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                        value : string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                    traits : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.traits}
                        value : array<string> {1st Rank.system.overlays.z04svm1cvfcxtplb.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                'concentrate' (x1)
                                'manipulate' (x1)
                                'void' (x1)
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                name : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.name} (same value: 'Threefold Limb (Steam)')
                overlayType : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.overlayType} (same value: 'override')
                sort : integer {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.sort} (same value: 3)
                system : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system}
                    damage : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage}
                        OUpuC9jXZ28jWOr2 : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2}
                            applyMod : boolean {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.applyMod} (same value: False)
                            [category] : empty
                            formula : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.formula} (same value: '2d6')
                            kinds : array<string> {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.kinds}
                                Length: min=1 max=1
                                Value type: string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.kinds.[]} (same value: 'damage')
                            materials : array<> {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.type} (same value: 'fire')
                    [defense] : empty
                    heightening : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening}
                        area : integer {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.area} (same value: 0)
                        damage : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.damage}
                            OUpuC9jXZ28jWOr2 : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.damage.OUpuC9jXZ28jWOr2} (same value: '2d6')
                        interval : integer {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.interval} (same value: 1)
                        type : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.type} (same value: 'interval')
                    traits : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.traits}
                        value : array<string> {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.traits.value}
                            Length: min=6 max=6
                            Value type: string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.traits.value.[]} (6 different values)
                                'attack' (x1)
                                'concentrate' (x1)
                                'fire' (x1)
                                'manipulate' (x1)
                                'morph' (x1)
                                'water' (x1)
        publication : object {1st Rank.system.publication}
            license : string {1st Rank.system.publication.license} (2 different values)
                'ORC' (x98)
                'OGL' (x68)
            remaster : boolean {1st Rank.system.publication.remaster} (2 different values)
                True (x111)
                False (x55)
            title : string {1st Rank.system.publication.title} (29 different values)
        range : object {1st Rank.system.range}
            value : string {1st Rank.system.range.value} (13 different values)
        requirements : string {1st Rank.system.requirements} (4 different values)
            '' (x163)
            'You have the humanoid trait' (x1)
            'You\'re mostly or totally submerged in water.' (x1)
            'You worship a deity.' (x1)
        rules : ignored (Foundry rules object) {1st Rank.system.rules}
    type : string {1st Rank.type} (same value: 'spell')